The Posthumous Investigation
Tips & Tricks โ Advanced Guide
Advanced strategies for experienced players of The Posthumous Investigation. These tips cover loop optimization, hidden dialogue branches, NPC manipulation timing, overlooked clue locations, and strategies for efficient 100% achievement completion.
โก Loop Optimization
Once you know the basic mechanics, the difference between a 15-loop playthrough and a 7-loop one comes down to deliberate loop planning. Each loop should have a single primary objective and a defined endpoint โ either the primary objective is completed, or you've extracted every available piece of information and reset manually.
The Minimum Viable Loop
In later playthroughs, you don't need to interact with every character every loop. Once you know a suspect's schedule and have exhausted their available dialogue for the current knowledge state, skip them. Minimizing unnecessary interactions reduces transit time and lets you focus on a single evidence gap.
Parallel Objective Routing
Map two objectives that occur at locations close to each other. A route that hits Location A at 09:00 for Objective 1 and Location B at 10:30 for Objective 2 โ both on the same transit path โ is more efficient than two separate loops for each objective. Use the known NPC schedule to identify when two information sources are in adjacent locations simultaneously.
Early Reset Decision Point
Set a mental "decision point" at the 16:00 mark every loop. If your primary objective is complete and no secondary targets are available in the remaining hours, reset immediately. Staying in a loop past its productive window is a common time-wasting habit.
Always check the in-game clock before starting a new conversation. Long dialogue trees can consume 30โ60 in-game minutes โ don't start one if your next required location closes soon.
Transit time between the farthest locations can take up to 45 in-game minutes. Plan routes that minimize backtracking โ cluster nearby objectives in the same time window.
If a character's dialogue is fully exhausted and you have no new knowledge to introduce, a quick greeting exchange still confirms their current location and emotional state โ useful schedule data.
Review your external notes before each loop โ not just the Thinking Board. Your own deductions about schedule anomalies are often the most valuable planning input for the next loop.
The manual reset from the menu is instantaneous and costs no in-game time. Use it decisively โ a clean reset with a clear objective is better than a wandering loop with none.
Prioritize any character who refuses to speak at a particular time โ that refusal pattern is itself a clue about what they're doing in that time window.
๐ NPC Timing & Interception
Every one of the 14 suspects follows a deterministic daily schedule. Once you map these schedules (through pure observation in early loops), they become one of your most powerful investigative tools.
Private Meeting Windows
Several pairs of suspects meet privately at specific times and locations that they would never acknowledge in conversation. These meetings are not scripted cutscenes โ you must physically arrive at the right location at the right time to observe them. The information gained from observing a private meeting (rather than being told about it second-hand) generates higher-confidence Evidence nodes and often unlocks confrontational dialogue with both parties.
Transit Interception
A suspect moving between locations can be intercepted en route for a brief interaction. These transit conversations are different from stationary ones โ characters in transit are more distracted and often reveal information they would carefully guard in a fixed setting. To intercept, you must know both their departure location and arrival location, and be positioned on the path between them at the right time.
Emotional State Windows
Suspect emotional states shift throughout the day based on events in their schedule. A character who receives bad news at 11:00 will be in a vulnerable emotional state at 11:30 โ more likely to reveal information under light pressure. Once you know a suspect's emotional triggers (from observing their schedule), timing your conversations to coincide with their vulnerable windows dramatically increases dialogue yield.
๐ Overlooked Clue Locations
Several clue locations in The Posthumous Investigation are consistently missed by first-time players because they require either a specific time of day, a prior knowledge unlock, or awareness of an NPC's schedule to access. These are not hidden in the traditional adventure game sense โ they are logically accessible, but require deliberate positioning.
๐ Achievement Hunting Tips
The Posthumous Investigation has 28 achievements, several of which are hidden and require specific non-obvious actions. Full details are in the Achievements Guide, but these meta-strategies apply across all of them:
- Do a dedicated achievement loop: Once you know the case solution, a final loop where your only goal is collecting remaining achievements is far more efficient than trying to achievement-hunt during investigation loops.
- The "wrong accusation" achievements: At least two achievements require deliberately accusing the wrong suspect. These are best collected in the same loop โ make a wrong accusation, note the achievement unlock, and add it to your complete list.
- Conversation-based achievements: Several achievements require exhausting a specific character's entire dialogue tree in a single loop, including branches that only appear after specific knowledge thresholds. Plan a dedicated loop for each character you're targeting for a conversation achievement.
- Timed achievements: A small number of achievements require completing an action within the first N loops of a new game. If you're going for 100%, start a fresh save specifically for these and complete them before solving the case.
- The "Black Eye" achievement (68% player rate): Triggered by a specific hostile interaction in the early game. Easy to miss only if you're playing diplomatically โ if you haven't unlocked it, seek out the confrontational dialogue option in your next loop.
๐ Speedrun & Low-Loop Strategies
For players who want to complete The Posthumous Investigation in the minimum possible loops (using full prior knowledge), the optimal path prioritizes the three evidence items that are hardest to find and most time-consuming to access. Getting those items early collapses the total loop requirement dramatically.
The Critical Path (Minimum Loops)
Brรกs Cubas's Study (10:00+) โ Port District (18:00+)
Collects the two hardest-to-access evidence nodes in one loop. Resets after port visit.
Dawn Garden (07:00) โ Cafรฉ window (12:15) โ Victim bedroom second visit
Collects the three remaining critical nodes. Alibi contradiction now available.
Board completion โ Accusation
All three chains complete from prior two loops. Attempt accusation immediately after morning board review.
โ Tips & Tricks FAQ
Is there a way to speed up walking / movement?
The Posthumous Investigation does not have a run or fast-travel mechanic within a loop. Movement speed is fixed. The only way to reduce transit time is better route planning โ clustering adjacent objectives and minimizing backtracking.
Can I manipulate NPC schedules or change their positions?
Some NPC positions can be changed within a loop by triggering specific events or conversations that alter their schedule. These are deliberate design choices โ a few suspects can be redirected to different locations if you take specific actions, creating unique observation opportunities unavailable otherwise.
What's the best order to investigate suspects?
For new players: begin with characters who have public-facing roles (easier to approach) and work toward private or guarded characters as your knowledge base grows. For experienced players: prioritize whoever holds the alibi contradiction evidence for the Opportunity chain โ that's typically the final puzzle piece.
Are there any Easter eggs or hidden content?
Yes. The game contains several literary references to Machado de Assis's works that trigger special dialogue lines. There is also at least one secret location accessible only via a specific sequence of actions that most players never discover. These are tied to hidden achievements.
Does the game have any accessibility options?
The game includes text size options and subtitle controls. There are no colorblind modes or motion sensitivity settings as of the current version.