๐Ÿ›๏ธ
Primary ๐Ÿ• 07:00โ€“22:00 (most rooms)

Cubas Estate โ€” Main House

The central location of the investigation. The estate is the victim's home and the scene of the murder. Multiple rooms are individually accessible โ€” the entrance hall, parlour, study, kitchen, and garden each contain distinct evidence.

๐Ÿ” Investigation Tip

The estate's rooms operate on micro-schedules โ€” the study's 10:00 accessibility window is created by Marie Grant's departure. Time your visits accordingly.

๐Ÿ”Ž Evidence Available

  • Study financial document (10:00+ window)
  • Second bedroom examination (requires prior knowledge)
  • Evening rounds testimony (Constรขncia, 19:00)

๐Ÿ‘ค NPCs Present

  • Marie Grant (07:30โ€“10:00)
  • Constรขncia (07:00โ€“21:00)
  • Padre รlvaro (11:00 visit)
  • Dr. Virgรญlio (11:30 visit)
  • Coronel Barbosa (08:00โ€“10:30 veranda, 18:00 evening)
๐ŸŒฟ
Time-Critical ๐Ÿ• 07:00โ€“07:45 (dawn window) ยท 14:00โ€“16:00 (afternoon)

Estate Garden โ€” Dawn Window

The estate garden has two distinct access windows with completely different characters and content. The dawn window (07:00โ€“07:45) contains Dona Eulรกlia's critical monologue. The afternoon window is a standard conversation area.

๐Ÿ” Investigation Tip

The dawn garden is the single most time-critical location in the game. Arrive at 07:00 on any loop where you need the alibi testimony. You have 45 minutes before the window closes.

๐Ÿ”Ž Evidence Available

  • Dona Eulรกlia dawn monologue โ€” Opportunity chain alibi contradiction testimony
  • Afternoon: standard conversation node with Constรขncia

๐Ÿ‘ค NPCs Present

  • Dona Eulรกlia (07:00โ€“07:45 ONLY)
  • Constรขncia (14:00โ€“16:00)
  • Isabel Ferreira (11:30 morning walk)
โ˜•
Social Hub ๐Ÿ• 08:00โ€“22:00

The Cafรฉ โ€” Largo do Machado

The social hub of the investigation, modelled on the historic cafรฉs of 1930s Rio's Largo do Machado neighbourhood. Most suspects pass through during the day, making it the most information-dense single location. The private meeting window (12:15โ€“12:45) is its most critical feature.

๐Ÿ” Investigation Tip

The cafรฉ rewards patience. Arrive early to catch suspects at different moods, stay through the 12:15 meeting window, and return at 14:00 for the Alberto Nunes meeting.

๐Ÿ”Ž Evidence Available

  • Private meeting testimony โ€” Leonora + Thomas (12:15โ€“12:45 window)
  • Alberto Nunes + secondary character meeting (14:00)
  • General testimony from 6+ suspects across the day

๐Ÿ‘ค NPCs Present

  • Breakfast traffic (08:00โ€“10:00): multiple suspects
  • Leonora Vasconcelos (12:15โ€“13:00)
  • Thomas Whitfield (13:00)
  • Alberto Nunes (14:00)
  • Dr. Virgรญlio (13:30)
  • Zeferina (12:30 serving)
โš“
Time-Critical ๐Ÿ• 11:00โ€“17:00 (daytime, restricted access) ยท 18:00โ€“22:00 (evening, full access)

Port District โ€” Cais do Porto

The port district has two completely different access states. During daytime, a blocking NPC restricts entry to the public quay area only. After 18:00, the full district opens, revealing a new accessible area with the game's critical physical evidence node for the True Ending's extended Means chain.

๐Ÿ” Investigation Tip

Plan at least one loop specifically around the port evening window. Do not let day end at 17:00 without attempting it at least once. The evidence node there is not available anywhere else.

๐Ÿ”Ž Evidence Available

  • Evening physical evidence node โ€” True Ending Means chain (18:00+)
  • Possible private meeting observation (18:00+ if both suspects present)
  • Daytime: Thomas Whitfield conversation node (11:00)

๐Ÿ‘ค NPCs Present

  • Thomas Whitfield (11:00 daytime)
  • Evening: varies by loop โ€” possible Sebastiรฃo Monteiro + secondary suspect
โ›ช
Secondary ๐Ÿ• 07:00โ€“20:00

Parish Church โ€” Igreja de Nossa Senhora

Padre รlvaro's church is accessible throughout the day. Most suspects pass through at some point, making it a secondary social location. Padre รlvaro's confessional knowledge makes him a critical testimony source โ€” but extracting it requires careful, non-confrontational dialogue.

๐Ÿ” Investigation Tip

Never approach Padre รlvaro aggressively. His confessional-duty refusals are more informative when you track exactly which topics he declines โ€” each refusal narrows the field of what he's protecting.

๐Ÿ”Ž Evidence Available

  • Padre รlvaro testimony (requires trust-building approach)
  • Incidental testimony from suspects encountered in the church

๐Ÿ‘ค NPCs Present

  • Padre รlvaro (07:00โ€“11:00, returns 14:00โ€“20:00)
  • Various suspects as secondary characters throughout the day
๐ŸŽจ
Secondary ๐Ÿ• 07:00โ€“11:30 (do not disturb) ยท 16:00โ€“21:00 ยท 21:00 evening walk

Isabel Ferreira's Studio

Isabel Ferreira's studio on the estate grounds. Morning hours (before 11:30) she does not receive visitors โ€” the door is closed. Afternoon she is accessible for standard conversation. The 21:00 evening walk outside the studio is her most candid window and contains the highest testimony density of any conversation in the game.

๐Ÿ” Investigation Tip

The 21:00 evening walk is Isabel at her most unguarded. Reach her there with maximum knowledge state. Do not reset before 21:00 on any loop where you're targeting Isabel's testimony.

๐Ÿ”Ž Evidence Available

  • Afternoon: standard testimony nodes
  • 21:00 evening walk: premium testimony โ€” the most candid conversation in the game

๐Ÿ‘ค NPCs Present

  • Isabel Ferreira exclusively
๐Ÿ—๏ธ
Secret ๐Ÿ• Accessible only via specific sequence

Hidden Location (Spoiler: Secret Study Archive)

A hidden room within the Cubas estate, accessible only by examining a specific object three times after exhausting Brรกs Cubas's ghost dialogue and returning to the study post-True Ending. Contains the material for the Literary Ghost achievement and additional narrative context.

๐Ÿ” Investigation Tip

This location has no gameplay impact on the investigation. It is narrative bonus content and an achievement trigger. Access it during Phase 3 after both endings are achieved.

๐Ÿ”Ž Evidence Available

  • Literary Ghost achievement trigger
  • Narrative archive โ€” extended Machado de Assis literary commentary
  • No Thinking Board evidence nodes

๐Ÿ‘ค NPCs Present

  • No living NPCs โ€” ghost dialogue extended version

โ“ Locations FAQ

How many locations are in The Posthumous Investigation?

There are 8 main accessible locations in the game, plus several sub-rooms within the Cubas Estate (entrance hall, parlour, study, kitchen, bedroom). The hidden location becomes accessible after the True Ending via a specific sequence. In total, approximately 14 distinct interactive spaces.

Which location has the most evidence?

The Cubas Estate as a whole contains the most evidence nodes across its multiple rooms. As a single-room location, the cafรฉ is the most information-dense due to the number of NPCs who pass through it and the critical 12:15โ€“12:45 private meeting window.

Can I fast travel between locations?

No. All movement is on foot with real-time transit. Knowing transit times between locations (learned in Loop 1) is essential for planning efficient routes that hit multiple time-critical windows in the same loop.

Are there any locations that only appear in specific loops?

No location is loop-exclusive. All locations exist in every loop, but several have time-window restrictions (the port evening area, the dawn garden, Isabel's evening walk) that mean their content is only accessible during specific in-game hours.

What is the hardest location to access and why?

The Port District's evening area (18:00+) is the most commonly missed critical location. Players who habitually reset before end-of-day never discover it exists. Planning a loop that stays active through 18:00+ is required to access its evidence.